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The Deadline: A Novel About Project Management. Tom DeMarco. (1997)
A project management novel that vividly illustrates the principles -- and the outright absurdities -- that affect the productivity of a software development team. Key chapters end with journal entries that form the core of the eye-opening approaches to management illustrated in this entertaining novel.
Depth vs Breadth in the Arrangement of Web Links. Panayiotis Zaphiris and Lianaeli Mtei. (1997)
The purpose of this study was to examine the effect of depth and breadth of web site structure on user response time. The results indicated that response time increased as the depth of the web site structure increased.
The Design of Browsing and Berrypicking Techniques for the Online Search Interface. Marcia J. Bates. From: Online Review. 13:5, 407-24 (1989)
A new model of searching in online and other information systems, called "berrypicking," is discussed. This model, it is argued, is much closer to the real behavior of information searchers than the traditional model of information retrieval is.
The Design of Everyday Things. Donald Norman. (1990)
Anyone who designs anything to be used by humans -- from physical objects to computer programs to conceptual tools -- must read this book. It could forever change how you experience and interact with your physical surroundings, open your eyes to the perversity of bad design and the desirability of good design, and raise your expectations about how things should be designed.
Note: Originally published as "The Psychology of Everyday Things."
Design of SunWeb -- Sun Microsystems' Intranet (1994). Jakob Nielsen and Darrell Sano.
This paper presents the methods used to design the user interface and overall structure of the internal web pages for Sun Microsystems. The conclusions from this project are that a uniform user interface structure can make a web significantly easier to use and that "discount usability engineering" can be employed to base the design on user studies even when project schedules are very tight.
Design Wise: A Guide for Evaluating the Interface Design of Information Resources. Alison J. Head. (1999)
The author describes how to evaluate interfaces of web sites, commercial online services, and CD-ROMs before committing to the design or purchase of the resource. She also explains how the interface design can affect the search for information.
Designing Business: Multiple Media, Multiple Disciplines. Clement Mok. (1996)
Illustrated with examples from dozens of Fortune 100 companies, this guide reveals how the right design strategy can give businesses a powerful advantage. The author offers a new paradigm for design success, one using traditional design tools, such as diagrams and graphics, blended with new computer technologies.
Note: Currently out of print.
Designing for the Web: Getting Started in a New Medium. Jennifer Niederst. (2000)
This book on web graphic design is especially strong in helping you solve the mysteries of working with transparency, interlacing, imagemaps, and bit-depths to create effective and compact images that work on the web.
Designing the User Interface: Strategies for Effective Human-Computer Interaction. Ben Shneiderman. 3rd ed. (1997)
In this revised and updated presentation of user interface design for designers, managers, and evaluators of interactive systems, the author discusses the underlying issues and principles, and describes practical guidelines and techniques necessary to realize an effective design.
Designing Visual Interfaces: Communication Oriented Techniques. Kevin Mullet and Darrell Sano. (1994)
This book is an introduction to the design theories involved in the creation of user interfaces. It describes techniques that can be used to enhance the visual quality of graphical user interfaces, data displays, and multimedia productions.
Designing Web Usability: The Practice of Simplicity. Jakob Nielsen. (1999)
This guide segments discussions of web usability into page, content, site, and intranet design. This breakdown skillfully isolates for the reader many subtly different challenges that are often mixed together in other discussions.
Note: Working title was "Designing Excellent Websites: Secrets of an Information Architect."
Designing Your Audience. Jeffrey Zeldman. From: A List Apart. (1999)
This article contrasts two sites regarding their general design, and concludes that one is designed for users and the other is designed for viewers. The resulting suggestion is to resolve the riddle of who the audience is before determining how to design the site.
Developing SGML DTDs: From Text To Model to Markup. Eve Maler and Jeanne El Andaloussi. (1995)
This step-by-step tutorial contains essential information for everyone who is working with SGML and needs to understand how to develop DTDs. It covers all aspects of DTD development, including planning, analysis, design, implementation, testing, documentation and training.
The Digital Library Tool Kit. Peter Noerr. (March 2000)
This document is designed to help those who are contemplating setting up a digital library. Whether this is a first time computerization effort or an extension of an existing library's services, there are questions to be answered, decisions to be made, and work to be done.
A Distributed Architecture for Resource Discovery Using Metadata. Michael Roszkowski and Christopher Lukas. From: D-Lib Magazine. (June 1998)
This article describes an approach for linking geographically distributed collections of metadata so that they are searchable as a single collection. It describes the infrastructure and discusses the advantages of using linked collections of authoritative metadata as an alternative to using a keyword indexing search engine for resource discovery.
A Divided Approach to Web Site Design: Separating Content and Visuals for Rapid Results. Jeanette Fuccella and Jack Pizzolato. (June 1999)
This paper describes a way to shorten your design cycle by getting focused early user feedback on the different layers of your design.
Don't Make Me Think! A Common Sense Approach to Web Usability. Steve Krug. (2000)
A guide for web designers, programmers, project managers, and anyone else creating a web site, clearly explaining what is needed to make good decisions about creating a usable web site that people want to visit.
The Dotcom Survival Guide: How to Tap the $19 Billion Customer Experience Fund. (June 12, 2000)
This report shows how e-commerce sites can increase revenues by improving their customer experience. It includes strategies, tactics, and thirty-one e-commerce case studies on merchandising, e-mail, navigation, search, checkout, fulfillment, and more.
Note: Free registration is required.