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![]() ACIA Main Page > Content > The Inmates are Running the Asylum |
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By Alan Cooper
Subscribe to our bi-weekly newsletter.
The ACIA is sponsored by Argus Associates, a leading information architecture consulting firm. |
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![]() ![]() Review by Dennis Schleicher (November 29, 2000) ![]() The Inmates are Running the Asylum: Why High Tech Products Drive Us Crazy and How To Restore The Sanity
The Inmates are Running the Asylum is an evangelical calling for
interaction design in software development. Currently, there is much
discussion regarding interaction design in information architecture
circles. Cooper, who is known as an interaction designer, gives
information architects a wonderful non-technical introduction to what the
current situation is, where his firm is going, and why it's important to
do good interaction design.
Alan Cooper argues that interaction design methods can help us develop
more powerful yet simpler software products that users will get more
pleasure using. To do this he asserts that interactive products need to
be designed by interaction designers instead of by software engineers.
Starting off with basic ideas about computers and how they have changed
products and how products are used, he then goes through a litany of
examples and common mistakes, such as "dancing bears," made in software
product development. The book finishes by giving us three methods of his
"Goal-directed design" methodology, which we can use to start
incorporating interaction design in software development projects.
Cooper's three methods are designing for pleasure using personas,
designing for power using goals, and designing for people using
scenarios.
Cooper is trying to solve the problem of bad software design, or software
that makes people feel like they are idiots. He also rails against the
current mentality in which the user is constantly apologizing that it must
be their fault instead of the infallible, perfect computer. Cooper lays
the blame of users' difficulties firmly on bad software design.
To me he trounces on the usability "straw man," saying it has been
co-opted into the bug-testing phase of development. In the world
according to Cooper, only "DESIGN" (done before anyone starts programming
a line of code) will save the day. He wisely notes that although
management BELIEVES programmers can do interaction design as a part of
programming (as well as information architecture), this is a wild fantasy.
Unfortunately, the result is bad interaction design (or information
architecture) that is designed solely to please the programmers who wrote
it, and not at all pleasing to the people who actually use the
software.
In general, there were too many times I felt his arguments were forwarded
by zealous opinions rather than scientific results or at least measured
accounts. I think his heart is in the right place, but his logical path
is paved over with so much ethos that it chokes me even though I do really
want to swallow his argument.
If you are wondering what battles interaction designers are currently
fighting, this is a great introduction. I recommend paying attention to
his war stories so that hopefully we can avoid the same mistakes and
protect software development from the characters he warns us of, such as
the "computer apologist" or "jock programmer."
My favorite part of the book was Cooper's list of users' "personal goals"
that software should not violate (pp. 154-6). The product interaction
should not fail any of these four tests.
On why software is hard to use (p. 17):
On defining interaction design (p. 16):
On design goals (p. 150):
On apologists or survivors (p. 29):
On programmers (p. 161):
On differences between programmers & information architects (p 119):
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![]() The ACIA is Sponsored by Argus Associates, Inc. Copyright 2000 All Rights Reserved ![]() |
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